defining virtual reality using psychological concepts

Virtual reality is a computer-constructed object, things, or complete setting inside which multiple people come in contact as if it were real. One can seek to make this definition more tangible by indicating the base-line technical specifications required for one to computer communication to be virtual reality. One can specify range of sight, extent of precision of the visual display, and the range of human hand, head, and body movement to which the computer reacts. However, these technical specifications will shift with further improvements in computer power and new equipment for human-computer interaction. Thus, a psychological definition based on requisite involvement of human cognition provides a more consistent definition of virtual reality. Link to Nooface provides further information on VR and these topics.

Virtual Reality is an immersive artificially-generated world inside which someone can see and touch things in three dimensions, in real time, and in a similar way to human communication with objects in the real world. Connecting with elements of virtual reality can vary by scope. Scope considers the quantity of human senses (vision, hearing, touch, etc) and transferral mechanisms (e.g. body movement, voice interpretation, and others) that are used. This interaction can also vary with respect to comprehensiveness (e.g. range of sight, audio range, range of body touch sensation, and others) and resolution (precision of sight, hearing, body movement, etc.). Also consider Virtual Tours Tennessee for related subjects regarding VR.

The site on Virtual Gaming may prove useful as well.

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